Godot Version
4.3
Question
I have split up items in my game into resources and I have a base pickup scene that I put the resource into to create the object in the world by copying over a mesh and data that I have stored in the resource. If two base pickups use the same resource file, and they both use that same mesh, is there only one mesh stored in data that they both use or do they each have their own instance of that mesh so it is using the size of that mesh x 2 in memory ? Just want to know if it is referencing that mesh or if it is duplicating it I guess