Godot Version
Godot 4.3
Question
I would like to get some recommendations on how to use procedural mesh generation, my main goal is to make it so that I can procedurally generate several meshes in one, that is, so that the model is considered one, but I can turn off the visibility of some meshes and change the material, I had several problems in godot-cpp when writing a plugin with such an option that inside Node3D
I had two MeshInstance3D
, which is not a suitable option, I need one node with several meshes inside, what do you advise?