Godot Version
4.2.1
Question
I got this code for creating a bullet that shoots in a straight line in 3D:
var tank_bullet_instance = tank_bullet.instantiate()
var bullet_create_at_position = tank_cannon.global_transform.origin
var target_position = hitMarker.global_transform.origin
var bullet_speed = 50
var bullet_direction = bullet_create_at_position.direction_to(target_position)
tank_bullet_instance.velocity = bullet_speed * bullet_direction
tank_bullet_instance.look_at_from_position( bullet_create_at_position, target_position )
get_tree().get_root().add_child(tank_bullet_instance)
The bullet travels in a straight line to its target_position, but now, I want to have some deviation. Suppose you shoot 100 bullets like a machine gun, instead of them landing on the same spot. I would like them to travel to the intended target_position but they will have +/- several degrees. The “danger zone” will be like a cone instead of a straight line. How to add this “random” angle here in 3D?