Godot Version
4.5
Question
Nowaday for terrains, we have plugins such as GitHub - TokisanGames/Terrain3D: A high performance, editable terrain system for Godot 4. which could help creating a world of terrains. But to proceed further in this very quick moving world, we need to use faster tools or methods. I am thinking of a few things so if you got any suggestion, please feel free to suggest:
Note: I would like to create a city in the modern days, so I will need roads, buildings, etc.
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Creating a script to try generate cities : I could create an empty βcityβ scene first, then use gdscript with @tool and define my own logic : Running code in the editor β Godot Engine (stable) documentation in English . This is definitely possible, but before going in there and start coding, I would like to know if there are other possibilities as well, to prevent re-inventing the wheels:
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Plugin/Tools: is there a plugin or a tool that could generate a scene and fill it with random objects? We see this with Terrain3D already, but specifically for cities generation, are there such plugins/tools that could do this?
Side Note: I also found https://www.youtube.com/watch?v=GDfF97SxGh8 but this is 7 years ago in Godot 3.