Raykit Batch Actions (Free + PRO) — batch actions for the Scene Tree

Hey everyone​:waving_hand:

I just released Raykit Batch Actions, a Godot 4 editor plugin I built
mainly for myself — I do all my Godot dev from a mobile touchscreen, and
selecting/editing nodes one by one in the Scene Tree was killing my
workflow. So I made a tool that lets you check multiple nodes and apply
an action to all of them at once.

Free version:

  • Show Node / Hide Node
  • Enable / Disable Editable Children
  • Duplicate Node
  • Reset Transform
  • One action per Apply
  • MIT licensed

PRO version adds:

  • 16 actions total, and you can combine several of them in a single
    Apply (e.g. Rename + Add to Group + Randomize Transform all at once)
  • Randomize Transform with an “Aligned” mode that only randomizes X/Z,
    so scattered props don’t float or sink into the ground
  • Make Resource, packs any node into its own standalone .tscn file
  • Group management, add or remove nodes from a group in bulk
  • Batch Add/Remove Script across multiple nodes at once
  • Copy/Paste with As Child or As Sibling modes
  • Every action is fully Undo/Redo safe

Everything was designed and tested entirely on a phone, so if you’ve
ever wanted a Godot workflow that doesn’t punish you for not having a
mouse and keyboard, this might be useful.

Free: [ Mobile Quick Action (free) by Raykit Studio ]
PRO: [ Raykit Batch Actions (PRO) by Raykit Studio ]

Would genuinely appreciate any feedback, especially if you try it on
desktop — most of my testing has been mobile-first so I’d love to know
how it feels with a full keyboard/mouse setup too.