Hey everyone![]()
I just released Raykit Batch Actions, a Godot 4 editor plugin I built
mainly for myself — I do all my Godot dev from a mobile touchscreen, and
selecting/editing nodes one by one in the Scene Tree was killing my
workflow. So I made a tool that lets you check multiple nodes and apply
an action to all of them at once.
Free version:
- Show Node / Hide Node
- Enable / Disable Editable Children
- Duplicate Node
- Reset Transform
- One action per Apply
- MIT licensed
PRO version adds:
- 16 actions total, and you can combine several of them in a single
Apply (e.g. Rename + Add to Group + Randomize Transform all at once) - Randomize Transform with an “Aligned” mode that only randomizes X/Z,
so scattered props don’t float or sink into the ground - Make Resource, packs any node into its own standalone .tscn file
- Group management, add or remove nodes from a group in bulk
- Batch Add/Remove Script across multiple nodes at once
- Copy/Paste with As Child or As Sibling modes
- Every action is fully Undo/Redo safe
Everything was designed and tested entirely on a phone, so if you’ve
ever wanted a Godot workflow that doesn’t punish you for not having a
mouse and keyboard, this might be useful.
Free: [ Mobile Quick Action (free) by Raykit Studio ]
PRO: [ Raykit Batch Actions (PRO) by Raykit Studio ]
Would genuinely appreciate any feedback, especially if you try it on
desktop — most of my testing has been mobile-first so I’d love to know
how it feels with a full keyboard/mouse setup too.