|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
I want to accept full QWERTY input within the range A to Z.
I have not done any keyboard handling except for up arrow, down arrow, etc. Basic stuff. I am really hoping I don’t have to manually map every single key in the settings area so before doing that mammoth job decided to ask if anyone knows of a more efficient method?
I’ve got something like…
if event.type == InputEvent.KEY:
…but that only prints
1 each time I press (and release) a key.
Any suggestion taken with open arms.