Godot Version
4.6.2
Question
So currently I am trying to replicate the rendering of the renders you would see on the 2008 roblox website:
I’ve recreated certain elements such as the more flat lighting and vertex shading to the point where I get to this:
However as you can see there are still massive differences and it just doesn’t look right.
So I’m wondering if I’ll need to create a custom shader to replicate the look and if so what kind should it be out of light or spatial, that way I can focus my efforts to make progress.
Here’s the Godot project as well if you are interested: GitHub - ThePlayerRolo/old-roblox-lighting-test · GitHub



