Recreating old game render lighting in Godot

Godot Version

4.6.2

Question

So currently I am trying to replicate the rendering of the renders you would see on the 2008 roblox website:

I’ve recreated certain elements such as the more flat lighting and vertex shading to the point where I get to this:

However as you can see there are still massive differences and it just doesn’t look right.

So I’m wondering if I’ll need to create a custom shader to replicate the look and if so what kind should it be out of light or spatial, that way I can focus my efforts to make progress.

Here’s the Godot project as well if you are interested: GitHub - ThePlayerRolo/old-roblox-lighting-test · GitHub

Add some ambient light via WorldEnvironment node.

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I got really close via ambient light + messing around with roughness and specular for the sphere’s lighting

It looks really good now, thank you for the help!

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