Recreating the ground effects of No Mario's sky in Godot 4.3

Godot Version

4.3

Question

No Mario’s sky

Is it possible to recreate the ground effects of No Mario’s Sky (now called No DMCA’s Sky) in godot?

If so, can someone explain to me how?

The original dev said that the tiles & everything else are wrapped around a circle using basic trigonometry but I don’t know how any of that works. I just need to know about the code & how to program it myself.

You could apply a shader to the whole screen, that bends everything down the further away it is from the center. This would be just a visual solution

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would the shader be applied to the node2d or the canvas layer?

im not sure whats the best way to apply it to the screen but there should be tutorials on the internet

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