Godot Version
4.2.1
Question
In my project I often use custom UI. For this reason I often face a situation, when a class has a set of variables, and updating any of it should lead to redraw. For now I use code like following:
var show_controls: bool = true:
set(value):
show_controls = value
queue_redraw()
var show_marking: bool = true:
set(value):
show_marking = value
queue_redraw()
var curves: Array[Curve2D] = []:
set(value):
curves = value
queue_redraw()
Obviously, this way leads to code duplication. Does there exist a more pretty way to achieve redraw queuing after a variable set?