I’m using Godot 4.1 in C# and sometimes when I close a scene or restart Godot, I’ll find that most the references to other objects in my scripts have been cleared in the inspector. I can usually solve it by discarding recent changes in the scene through git though it is very annoying when I have to go and reassign all the objects one by one when my last commit was not so recent. Is there a way to prevent this from happening?