Godot Version
4.3
Question
In my 3d scene, I have configured the ReflectionPobre node and it is working correctly. The problem I’m facing is a small crash in the game when the camera captures the cube with ReflectionPobre for the first time. Only the first time. After that, the game runs normally. It appears that ReflectionPobre’s texture maps only load when it appears on camera and not when the game loads. Is there any way to get around this problem using update_mode = always?