Godot 4.4
I just upgraded my project from Godot 4.3 to 4.4 and I notice that my reflective materials using reflection probes have changed - they look dull, dark, or completely black. Here is a comparison between the two versions:
Godot 4.3
Godot 4.4
What can I do to restore the look they had in 4.3? Also, was this an engine change to material properties or reflection probes?
Other reflection probes in my game don’t work at all. Look here:
Godot 4.3
Godot 4.4
Blend Distance is a new property added for ReflectionProbe in Godot 4.4. Maybe that is the reason?