Regarding 64-bit integer for RGBA format Color

Godot Version

4.4

Question

In the document of the class Color, I see there is a 64 bit integer RGBA format:

So normally, I have been using 32 bit colors of RGBA since forever for all the visual images, but for 64 bit, I have never worked on one.

Also, don’t our Computer Monitors all use 24 bits RGB only? Is there a 48 bits RGB monitor?

How could we use this in Godot’s context? What is the benefit?

Help

internal view useful for calculation without data loss

Sorry, I do not understand. What’s Internal View?

This is how and with what the program works internally. That is, in this case, the engine processes 48 bits of RGB, not to display the color on the monitor, but not to lose or change color values during processing.