Regarding the issue of role state switching

Recently, I have been playing a game where I want my character to attack monsters while on the move:
character switches from running state to attacking action state (it is still running while attacking)

Can Godot implement this feature

I can create animations for running and attacking, but I’m not sure how to make both happen simultaneously

The simplest solution is to use a AnimationTree. It allows you to play 2 animations at the same time and disable certain bones for one animation.

thank you for you help