[RELEASE 1.1] Adobe Flash/Animate to Godot Export

Here is the first available version of FlashToGodotExport, a tool for converting animations from Adobe Flash/Animate swf format to Godot 4’s native format.

Free and open source : GitHub - krys64/FlashToGodotExport: An application that allows you to export an Adobe Flash/Animate animation to Godot 4.

This project allows you to convert Adobe Flash/Animate swf animations to Godot’s native format.

If you have Adobe/Animate, open GodotExport.fla and compile. GodotExport.exe and GodotExport.air are compiled versions to be used with Adobe Air already installed on your system. Install the runtime before launching them: https://airsdk.harman.com/runtime

In the ‘examples’ folder, you will find an animation formatted correctly for optimized export and the result in Godot format.

The export supports sequences.

EXPORTING AN ANIMATION.

I recommend having MovieClips with unique names at the root of the scene, otherwise there will be duplicate clips on all scenes. This is because an unnamed clip becomes a new instance from one scene to another.

Avoid using animated Shapes at the root, use MovieClips instead.

Filter effects are not supported in the export.

TODO:

Bug to be fixed regarding the sorting of clips in the scene.

Export for sprite3D.
9 Likes

great works

1 Like

New update. Sprite3d export.

1 Like

this is just what i need, perfect! by the way, will this support tweens with skewing properties? :grin:

1 Like

Not for the moment. Surely the skewing in the future.

3 Likes

Oh boy, just what we need… https://helpx.adobe.com/animate/kb/end-of-life.html

Man, your tool is AMAZING !
On a side note, there is a problem with 1 frame animation. It makes the .tscn unusable.

A tout hasard, un update pour le skewing est toujours au programme ? (edit : j’avais pas vu que ton message remontait seulement à 9j, pardon.)