Remote debug fails but there is no error [fixed]

Godot Version

4.3

Question

I’m trying to get my game working on my phone for the first time. I have the pixel 8 and all the tools installed as per these instructions.

The export fails, but it doesn’t tell me why either in the Project Run window or console, it’s just a blank error, so I’m not sure how to begin debugging this. I have enabled developer mode on my phone, and USB debugging. Has anyone seen this before and have any tips or ideas? Here are the relevant screenshots:

photo_2024-09-06_14-53-23

Looks like I can’t edit the original post as I have too much media attached for a new poster.

I managed to solve this. The issue was this error, which only showed up in the manual export window. Clicking Fix Import added textures/vram_compression/import_etc2_astc=true to project.godot, and the remote debug started working.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.