Godot Version4.3
Question
Is this a bug or is there some other way to config the remote debug->run in browser outside of the export presets? Apparently these are two separate things but shouldn’t they be the same? Isn’t this basically supposed to be a “test run” so that you don’t go through the trouble of exporting and publishing your project to the web and then finding out you wasted your time?
Anyways, remote debug->run in browser is spitting out a bunch of errors to the web developer console about the git-plugin I’m using. Also, does anybody know how to make the F12 key work again when I’m trying to debug my web build? For some reason godot projects disable this and I have no idea why. Its works just fine on any other web page but not on Godot web exports. I understand it has to capture keyboard events in the event loop, but not before the user has even done anything else. If the first thing they do is press F12 the web console should open up and they shouldn’t be forced to have to dig through the browser menu every single time they want to debug their program.