Godot Version
v4.2.2.stable.official [15073afe3]
Question
Hey, imagine for some ungodly reason I wanted to render 84 different sprite 3D’s. I need it for a kind of holographic feature in my 3D game. However when I do so, my fps drops significantly. Occlusion Culling woudn’t work, because it’ll be onscreen for most of the game. Is there a better way to render these sprites?