Godot Version
4.3
Question
I want to render some 1px lines. I tried Line2D and MeshInstance2D with Mesh.PrimitiveType.LineStrip and here are the results:
The blue triangle is Line2D.
The red one is MeshInstance2D.
Both methods render the lines with 2px thickness in some places, indicated with red arrows.
The green one is the desired outcome. Drawn in any pixel editing app : Paint, Photoshop or Aseprite.
Is there a setting, (for the Opengl maybe?) that would render the lines as intended?