Godot Version
4.5.1.stable
Question
I render people (3d boxes) far away, but still want them to be visible as a faint dots. With the default material and default Forward+ project settings I get something like this:

I played with anti-aliasing options, but couldn’t get a better result. What I’d like to get is something like this:
(this is just a mock, my annotation tool apparently can’t draw proper rectangles). I just want this for the people objects, is creating a shader for that the only option or is it possible with some built in mechanisms?
Thanks!
