Version 4.3 Stable
i got a scene where i create quite a lot of polygon meshes, which are directly added into the Renderserver by adding meshes to a single canvas item.
The scene i am looking at now has around 245479 drawn primitives, and has only meshes.
The scene looks like a huge map, like google maps, but only consisting of vectors ( polygons )
Depending on where i look on the map, the FPS significantly differs between those sections.
So now i was wondering…
These meshes are all added onto one layer, i see some of these items overlapping each other, resulting in a flickering map.
Does the RenderServer have a difficulty projecting “unlayered” meshes/canvas items ?
or is it just the huge amount of meshes / primitives ??