RenderingServer / Canvas slow?

Version 4.3 Stable

i got a scene where i create quite a lot of polygon meshes, which are directly added into the Renderserver by adding meshes to a single canvas item.

The scene i am looking at now has around 245479 drawn primitives, and has only meshes.

The scene looks like a huge map, like google maps, but only consisting of vectors ( polygons )

Depending on where i look on the map, the FPS significantly differs between those sections.

So now i was wondering…

These meshes are all added onto one layer, i see some of these items overlapping each other, resulting in a flickering map.

Does the RenderServer have a difficulty projecting “unlayered” meshes/canvas items ?

or is it just the huge amount of meshes / primitives ??

200k doesn’t sound like many primitives when using the right tools. Make sure to profile your project.

The profiler doesn’t really show whats happening on the RenderServer side. ( or i miss something )

And there is basically no code running related to the visuals.
I add the meshes, and that’s it.

The visual profiler doesn’t tell me much as well…