Godot Version
4.2
Question
Hello, i’m trying how to synchronise player properties in a multiplayer mode. I guess its very simple, but i cant understand with tutorials i found on the internet, can you please give me a short clue in order to do it ?
Example, i want to instantiate from my main scene world, a new player (i done it aloready), but with a playername above head.
When i change my var nickname on player, it doesnt work.
How can i synchronize variables of player script on other peers ?
I tried this : Multiplayer in Godot 4.0: Scene Replication (part 1)
but it seems outdated, this line doesnt work : multiplayer.replicator.spawn_config(id, MultiplayerReplicator.REPLICATION_MODE_SERVER,
[&“player_name”, &“position”])
thanks a lot !