Requesting aid with Compiling Godot 4.3 with a different physics engine

Godot Version

4.3

What’s going on

So, I am creating a large sum of physics-based game prototypes to try and find what I want to continue developing. However, continuously installing the jolt physics plug-in is not exactly speeding things up very much in terms of trying a new thing very quickly. I am now looking to get some help compiling Godot 4.3 with the jolt physics source-code and other tweaks to make it work. I do want to port the games I end up making to both linux and windows, so getting the 'custom' engine to work on both platforms is a bit of priority.

I am a bit of a noob when it comes to compiling things from source, let alone change said code around to modify it before compiling the application. That is why I am asking for help to make this happen, and I hope to see a few answers in the future.

It isn’t exactly that this happens straight away, nor is it a grand priority that I do this. It’s more of a testing thing that can make physics-testing quicker since it’s already part of the engine itself. However, I can always just go a different route if need be.