Godot Version
4.3 mono stable
Question
I can’t seem to figure out how to make the label get resized for the text inside.
Here’s my code :
var label = AnimatedLabel.Instantiate<Label>();
ApplyStyleToLabel(label);
label.Text = c.ToString();
label.UpdateMinimumSize();
label.ResetSize();
GD.Print(label.Size);
And no matter what character I put in I get (1, 46)
which is the size of the label in the packed instance. I tried as you can see adding calls to UpdateMinimumSize and ResetSize hoping it would do something but no luck.
Oddly enough, if I just create a new label from code instead of instantiating it, I get this weird behavior :
var label = new Label();
ApplyStyleToLabel(label);
label.Text = c.ToString();
GD.Print(label.Size);
label.Position = _textPos;
GD.Print(label.Size);
Before I set the position, the size is (0, 0)
, after I set the position, the size is correct for the character.
Can anyone please help me with this?