Resource Folder on Game Export

Godot Version

4.3.stable

Question

I am storing assets on “res://assets” but when exporting the game, they are not loaded or does not exist.
What do I change the “res://” to when exporting a game?

Godot should pack all assets into your executable. Do you get any specific error or something else you can share?

Add ResourcePreloader node as singleton. Drop all needed thing to it’s list. Then try to access as usual or use ResourcePreloader.get_resource(name:StringName)
this will make all resources loaded (referenced)