Godot Version
Godot 4.3 stable
Question
I’m having a problem that’s making me feel really dumb right now. I’m trying to implement a ResourceFormatSaver
in C#, but when I try to compile it spits out the response 'ChartFormatSaver._Save(Resource, string, int)': no suitable method found to override
. My signature is public override Error _Save(Resource res, string path, int flags)
, which seems to match the one provided in the Godot docs, so I’m not sure what’s going on. All my other overrides in the class work, and I’ve tried tweaking things like changing the method name to _save
or the return type to an int
to no avail. Am I missing something obvious here, is this a bug with Godot, or is something else at play?