Retro-futuristic modular corridor mini asset pack — feedback on readability & modularity

Hi everyone,
I’m working on a stylized retro-futuristic modular corridor asset pack and testing it inside Godot.
This is still a WIP, but I already have a basic set of modular pieces and a small assembled environment.
What I’m trying to validate:
whether the modular structure reads clearly in motion
whether the overall style feels consistent
whether this could work as a usable indie game asset pack
I’m using a mixed texture atlas approach (gradient-based textures + standard stylized textures), and I’m testing how it behaves in a real scene setup.
Important note: This pack is planned to be released as free for personal use, and I also plan to expand it over time with more modular pieces and props.
Media:
short showcase video of the corridor
screenshot showing the full scene
wireframe view demonstrating modularity
Questions for feedback:
Does the modular structure read clearly in gameplay perspective?
Does the style feel consistent or visually noisy?
Would this be useful as a base for indie projects?
Any issues with the combination of gradient and standard textures?
Any feedback is appreciated — especially technical or production-related observations.

https://youtu.be/EhmSqxdVRdE?is=ILDdQJEb9pn_KM44

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Put that video on your asset page.

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