Godot Version
`godot 4.4.1 stable
Question
I am trying to implement TNT crates, similar to the ones in Crash Bandicoot, into my game. However, my game is rendered in 3D, so I can’t just use sprites for the crate.
I need the crate to activate and count down when hit, so I added a mesh to the TNT scene and used an animated texture on the material for the countdown.
The problem is that when I activate one TNT box, all other TNT boxes in the scene also activate. How can I make it so that only the TNT crate I hit plays the activation animation?