Reusable UI Component with Godot

Godot Version

4.3stable

Question

I’m looking for a UI component that can visualize a Hex Grid simulation (with UI event system, layers, etc.), that can work inside a VisualStudio dotnet simulation project (not a game in the strict sense). Is it possible (or recommendable) to use Godot as platform to write such a reusable component? I’m currently trying WPF (steep learning curve), I fancied a look at Blazor (but I’m not looking for a Web UI), and I want to avoid old WinForms (which would offer stable solutions, but smells like deprecated for me). I’d be using Godot as a UI layer only, so it should provide a clean component with a clean UI-centric API. Can I do that with Godot?

Ok, thanks, I conclude from the lack of response that I can not.

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