Godot Version
4.3stable
Question
I’m looking for a UI component that can visualize a Hex Grid simulation (with UI event system, layers, etc.), that can work inside a VisualStudio dotnet simulation project (not a game in the strict sense). Is it possible (or recommendable) to use Godot as platform to write such a reusable component? I’m currently trying WPF (steep learning curve), I fancied a look at Blazor (but I’m not looking for a Web UI), and I want to avoid old WinForms (which would offer stable solutions, but smells like deprecated for me). I’d be using Godot as a UI layer only, so it should provide a clean component with a clean UI-centric API. Can I do that with Godot?