Reversed rotation when using BlendSpace2D

Godot Version

<4.1.3>

Question

When using animations in a BlendSpace2D between some animations rotates reversed. It has something to do with lerping between different rotation values though I have no idea how to fix it. I have tried doing it through code but that didn’t work ethier. If you need more details just let me know.

Any help would be greatly appriceated.