Godot Version
Godot version 4.5.1
Question
How would you go about making a floor snap function for a rigid body similar to things in character bodies like apply_floor_snap() or floor_snap_length
Godot version 4.5.1
How would you go about making a floor snap function for a rigid body similar to things in character bodies like apply_floor_snap() or floor_snap_length
RayCast3D pointed downwards and change position to the collision point.
When changing the position of the RigidBody3D directly, make sure to do that in the _integrate_forces().
Would it be something like this
Position = ray.get_collision_point()
Correct
that led to the player getting stuck on the air
How so? Can you share a short video, screenshot of your scene tree and the code snippets?