Rig your SVG file to a Skeleton2D - A New Scalable Vector Shapes 2D Explainer

Hi all!

I finally got around to recording a new explainer video for Scalable Vector Shapes 2D:

In this video I show you how you can import your scalable vector graphics (SVG) as godot nodes and rig their Bézier curves to a Skeleton2D in order to deform them, or simply remote transform the entire shape.

All and any feedback is more than welcome! I managed to shorten out most annoying pauses, but I simply did not have enough talking points to fill up those voids, I guess. :blush:

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You can of course get Scalable Vector Shapes 2D for free in the asset store:

But, as the video mentions, I also started a small new project in the asset store: a human Skeleton2D.

If time allows I want to record a video that illustrates multiple ways of rigging using it.

  • Not just with imported svg, but also hand-drawn in engine.
  • Maybe a quick and dirty way for your static Sprite2D and AnimatedSprite2D
  • And maybe even the classic Godot tutorial way using Polygon2D

The upside would be that every time I push a new release, you get new animations in the example it ships:

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Working on a new explainer about drawing on top of an existing skeleton inside the 2D viewport.

This is the progress dump: