Hi all!
I finally got around to recording a new explainer video for Scalable Vector Shapes 2D:
In this video I show you how you can import your scalable vector graphics (SVG) as godot nodes and rig their Bézier curves to a Skeleton2D in order to deform them, or simply remote transform the entire shape.
All and any feedback is more than welcome! I managed to shorten out most annoying pauses, but I simply did not have enough talking points to fill up those voids, I guess. 
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You can of course get Scalable Vector Shapes 2D for free in the asset store:
But, as the video mentions, I also started a small new project in the asset store: a human Skeleton2D.
If time allows I want to record a video that illustrates multiple ways of rigging using it.
- Not just with imported svg, but also hand-drawn in engine.
- Maybe a quick and dirty way for your static
Sprite2D and AnimatedSprite2D
- And maybe even the classic Godot tutorial way using
Polygon2D
The upside would be that every time I push a new release, you get new animations in the example it ships:
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Working on a new explainer about drawing on top of an existing skeleton inside the 2D viewport.
This is the progress dump: