|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
Hello, I have noticed that there are two ways to achieve a kinematic body. One is to directly use the KinematicBody and the other is to use the RigidBody with “Kinematic” turned on. I would like to ask if there is a difference (besides inheritance), and which one should I use for my projects.