Hi, I’m trying to drop some 2D circleshapes into a contained area, but they keep bouncing around instead of settling at some point. I’ve tried playing with sleep, freeze and friction, but no luck so far. Anyone know how to fix this issue?
I figured it out! I went through the Physics docs again and found a warning about messing with the CollisionShape2D scale. Turns out I had changed the scale instead of editing the shape. With scale at 1 they behave normally