RigidBody2D circleshapes keep moving instead of settling

Godot Version

v4.2.1.stable.official [b09f793f5]

Question

Hi, I’m trying to drop some 2D circleshapes into a contained area, but they keep bouncing around instead of settling at some point. I’ve tried playing with sleep, freeze and friction, but no luck so far. Anyone know how to fix this issue?

The project can be found here GitHub - Lhaaits/Bobble

I feel like the objects don’t go to sleep because they keep colliding with each other. Is there a way to fix this?

I figured it out! I went through the Physics docs again and found a warning about messing with the CollisionShape2D scale. Turns out I had changed the scale instead of editing the shape. With scale at 1 they behave normally

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.