Rigidbody3D hits seams at high speeds when using jolt physics

Godot Version

4.6 Stable

Question

can someone help me find the cause or solution cause the only thing i’ve found is switching the physics engine to DEFAULT or Rapier but DEFAULT kinda sucks and Rapier makes my movement weird, i’ve tried every setting, my ball has CCD enabled but nothing works

https://youtu.be/JeSX2ak-xq8

I finally found the solution I pulled all of my hairs out for this

set Physics - Jolt Physics 3D - Speculative Contact Distance to 0.0m