Godot Version
4.6.2
Question
Hi, I’m new to Godot, so I’d like to ask for help adjusting my resolution: I’m making a pixel art game with 32x32 tiles and a size of 640x360. My problem is that this configuration makes the camera show very little of the game. Changing the camera zoom isn’t an option because it makes the image blurry, and I also don’t want to change the resolution because I want my game to be as compatible as possible with any screen size. Is there any solution I can use in my project?
PS: Sorry for any grammatical errors in the text; English isn’t my first language.
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You can change your project’s default texture filter in the project settings under “rendering/textures/canvas_textures/default_texture_filter” Setting this from Linear to Nearest will make zoomed-in textures have sharp edges.
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I already did that, but I bet it still looks blurry when I zoom in 
Did you change any of your node’s texture filter to Linear instead of Inherit or Nearest?
No, they’re all in Inherit
Can you post how you are changing the camera zoom, I cannot replicate blurry pixel art on my end with that one project settings change.
Before that, I think the problem is that I want to zoom in less than 1x, so it seems that changing the resolution size is the only solution to my problem
Use smaller tiles, 24x24 or 16x16.