Root node for a mixed 2d & control scene problem

Godot Version 4.4.1

Imagine UI as in HOMM3 - visor for tilemap in the center, surrounded by UI elements. I extend Node2d for interactive tilemap and Control for all UI naturally. What should be the root of a whole scene ??
1.When I make node2d root : all Control nodes lose the ability to expand to whole screen
2.When I make Control root : mouse cursor is not detected by Areas of my 2d scene…

It wasn’t like this in 3.5, earlier You could combine both nodes and I never experienced such issues

Go with control. You can set things up so that Areas are getting the event. Probably there is some control covering them. Set the mouse mode for that control to Ignore or Pass

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What I’m doing for my game is that I use a simple Node MAIN as base and then instantiate Node3D world_3d ,it’s child CharacterBody3D with Control node as it’s child. But I’m working in 3D it may be different from 2D IG.