Rotating the skybox

Godot Version

4.6

Question

I want to create an infinitly scrolling back ground.

I created a cube map texture and added it to an WorldEnvironment. I want to rotate it continuously to have an infinitly scrolling background. The WorldEnvironment has no transform to manipulate.

I assume that is by design. Is there another way to achieve my goal?

If your background mode is “sky” you should get the sky_rotation property.

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