Godot Version
v4.3.stable.steam [77dcf97d8]
Question
This is probably the most baffling error I’ve come across. Potentially ever. I’m trying to rotate a Marker2D, and while all other rotations are working, the 180 degree rotation doesn’t? Instead, it places it where the opposite 90 degree rotation is (-180 = 90, 180 = -90). All the other bits of code in its section work just fine, it’s just this one bit that’s weirdly broken somehow.
Relevant code:
func player_movement(delta):
if Input.is_action_pressed("move_right"):
current_direction = "right"
$Direction.set_rotation(-90)
play_animation(1)
velocity.x = SPEED
velocity.y = 0
elif Input.is_action_pressed("move_left"):
current_direction = "left"
$Direction.set_rotation(90)
play_animation(1)
velocity.x = -SPEED
velocity.y = 0
elif Input.is_action_pressed("move_down"):
current_direction = "down"
$Direction.set_rotation(0)
play_animation(1)
velocity.x = 0
velocity.y = SPEED
elif Input.is_action_pressed("move_up"):
current_direction = "up"
$Direction.set_rotation(-180) # Broken one
play_animation(1)
velocity.x = 0
velocity.y = -SPEED
Thank you for any help or insight you can provide, it’s much appreciated!