Godot Version
4.4
Question
I am planing to build layer 7 ddos protection for my godot rpc server. Is it possible to ratelimit rpc functions? So i want to detect if user exceeds some call rate per function. If there is no build in way i ofcourse can create manually counter to each rpc function, but then how can i detect invalid rpc calls? Like packages that are calling function that does not exist or packages that don’t even follow the right protocol.