Godot Version
Godot 4.4
Question
I’m working on a VR setup where a participant wears a VR headset and interacts with a virtual environment, doing tasks like exploring, picking up objects, or following instructions.
At the same time, I want to act as the researcher who watches everything from a regular computer screen. From there, I should be able to control the virtual scene—for example, change the environment, adjust difficulty, pause or restart the session, and even collect data based on what the participant is doing.
So my question is:
How can I build this kind of system, where the VR scene runs for the participant using OpenXR, and I can simultaneously control and monitor everything through a separate 2D window on the PC?
I want both to run at the same time and be able to communicate with each other.
Here is a visual explanation of what I want to do.

