Godot Version
Version 4.2.2 stable
Question
I am having issues with my run animation, it freezes on the last frame even though i have it set to Looping
(Sorry if this topic was scuffed, its my first post)
Version 4.2.2 stable
I am having issues with my run animation, it freezes on the last frame even though i have it set to Looping
(Sorry if this topic was scuffed, its my first post)
So you’ve started the AnimationPlayer
to play your animation, but it didn’t loop while you did set it to loop through.
Yes, thats what i have it set to
This shouldn’t happened, but it did, you might want to check out your code and provide more information about it.
I fixed it by remaking the player from scratch
This tells us always to track projects with a version control system like Git I often make mistakes and try to get back, but I don’t, for I’m lazy at committing changes.
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