Running a Basic 3D Scene Takes Longer Than It Should

Godot Version

4.4.1

Question

Hi! I’m trying to learn Godot but I’m having performance issues with the engine. Currently I have a 3D scene with two 3D mesh instances, and a camera3D node. That’s it. No other changes other than renaming the mesh nodes.

When I run the project using the play button (or F5), It takes around 20 second for the window to load and the scene to display.

There’s no way this is normal, right? Has anyone had this happen before?

My PC is good, so I don’t think it’s that.

CPU: AMD 7800X3D
GPU: RX 7900 XT
RAM: 32 GB DDR5 Ram

Things I’ve tried so far

  • Creating a new project
  • Trying the standalone version of Godot (I was using the steam version initially)
  • Updating Drivers and restarting PC

This is a known bug:

Try disconnecting USB peripherals until the issue no longer occurs to isolate the issue.

Thanks! Finally an answer that makes sense! Do you know If I have to restart Godot or my PC in between unplugging peripherals?

EDIT:

You don’t need to restart Godot or your PC when testing out USB peripherals.