Running project compiled version

Godot Version

4.5.1

Question

When I’m in the editor and run my project normally ( debug method ). everything is fine.. but whenever I compile to (win) .exe or (web) html i get my text driven splash screen and resolution selector but then my screen goes either solid black or white ( depending on which project I’m attempting to run )…

I’m clueless as to where to even start at attempting to correct this..
Any advice? or anyone else been through this?

Thanks.

Export with debug, open the game with a console, in web you can usually press F12 to open a web console, on windows the game should export with a console.exe next to the regular executable. You should see any applicable error messages.

Yah! thanks.. it was a missing bmp file. :slight_smile: