I’m new to Godot
I’m trying to make a survivor style game with infinite level.
I’m trying to determine max experience per level with curve.
var _max_exp = levelCurve.sample(_level/100)
but if I use it like this its only get the maximal value when the level reach beyond 100.
Is there a way to sample value over 1? Like if the curve is linear, Godot will calculate next value linear, or calculate value automatically from previous points.
I know i should’ve make my own formula with math, but is there a way to get infinite value with curve?
Sry bad English