|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
Whenever I quit my game, I get a whole bunch of these errors:
ERROR: SampleManagerMallocSW: : ~SampleManagerMallocSW: Leaked Sample
of size: 35678 description:
I checked the source code, but I don’t know C++ well enough to really understand it. Can anyone tell me what this error means and how to fix it?
I’m using a scene with a SamplePlayer instanced through an autoload script to deal with most of my sounds, I’m assuming that’s where this is coming from.
No one knows eh? Bugger.
rgrams | 2016-08-29 12:10