implement leaner version of DynamicOutline2D with a toggle to stop merging the outlines: still very useful to draw behind solids
finish rigging + drawing video (“Rigoberto”), include a recording of the new DynamicOutline2D mode and publish
record testimonial video and YouTube short with all your contributions in it
Rationale
I have decided that, even though my SVSPolygonCacher will improve performance significantly (see profiler results below), it will not do as a general purpose plugin feature because it’s not that easy to use and it does not fit enough generalizable use cases.
In stead, when I find time and energy (and an actual demand), I will add another example scene so anyone interested can get the code this way. I will leave the draft pull request with the code open as well, just in case anyone finds this and is interested:
Is being reviewed for the asset library and -store. This release finally solves a long standing issue so you can now create and edit shapes inside a transformed SubViewportContainer > SubViewport .
This makes it a lot easier to do fun stuff like this (animated curve as ViewportTexture on your 3D mesh):
This weekend I started my work on the testimonials people were so kind to share with me. At first I wanted to put them all in one big video, but I decided it’d be better to do a separate one for each.