Godot Version
4.4.1
Question
Hello! I am making a game that has a TileMapLayer
that where I want to get every other tile to bump to the beat of the music. Or more exactly to a the beat of a signal I am sending out. What I am struggling with is a way to increase the size of every other tile. I’ve been looking at doing it with shaders, but I was having difficulty referencing every other tile. I’ve then been looking at just a way to do it through normal gdscript, but there doesn’t seem to be a way to programmatically reference tiles.
Any help would be appreciated!