Godot Version
Godot 4.2.1
When I try to rotate a mesh that has been scaled, it deforms and stretches. Is there a method to prevent this stretching, or would it be better to change the meshes’ size properties rather than scale them?
Godot 4.2.1
When I try to rotate a mesh that has been scaled, it deforms and stretches. Is there a method to prevent this stretching, or would it be better to change the meshes’ size properties rather than scale them?
Usually this only happens if you have bones in your mesh. Show how you set it up.
It is set up similarly to how a skeleton would be, but nodes centered at joints are used instead.
If one of those nodes in the middle has irregular scale, shearing will happen.