Godot Version
Godot 3.6
I’m trying to instance a tower on mouse click from the UI in the bottom left, which can then be dragged and placed on the screen.
The issue is that the towers spawn where the UI is in the 2D Workspace, and doesn’t move the same speed as the mouse if the camera is zoomed in our out when being dragged around.
extends Button
var tower = preload("res://-- Towers --/Scenes/TemplateTower.tscn")
var tempTower
func _on_Button_gui_input(event):
if event is InputEventMouseButton and event.button_mask == 1:
#Left Click down
tempTower = tower.instance()
get_tree().current_scene.add_child(tempTower)
tempTower.global_position = event.global_position
pass
elif event is InputEventMouseMotion and event.button_mask == 1:
#Left Click drag
tempTower.global_position = event.global_position
pass
